EXO
is SleazySoft's proprietary game engine used for writing almost all the
games on this website. EXO Engine utilizes
Microsoft® DirectX® 9.0c to provide
rendering, input management, network connectivity, and full 3D sound. EXO uses a
special configuration program called exoConfig to configure games seperately. This
utility allows players to configure the level of detail of the game. Because of this
some general system requirements to run an EXO game are as follows:| Minimum System | Reccomended System | |
| CPU Speed: | 500 MHz | 900 MHz+ |
| OS: | Windows® 2000/XP | Windows XP |
| DirectX: | 9.0c | 9.0c |
| Memory: | 64MB | 128MB |
| Video Card: | 32MB 3D Card | 128MB+ 3D Card |
| Audio: | Audio Board w/ Speakers | 5.1 Surround Sound |
| Network: | 56kbps dialup | Broadband Internet |
| Space: | Depends on the Game | Depends on the Game |
| Resolution: | 800x600 32-bit Color | 1024x768 32-bit Color |
Note: exoConfig will allow 16-bit color although it is highly NOT reccommended. In other words, the graphics will suffer tremendously.
Credits:
Programming: Eric Salerno
Special Thanks:
Danielle Lahmeyer, Michael Morton, Ghaleon, EFNet #Gamedev and #mystic
3rd Party Libraries:
Microsoft DirectX 9.0c
Mersenne Twister PRNG by Makoto Matsumoto and Takuji Nishimura
Tokamak Physics SDK Version 1.2
Microsoft, DirectX, and Windows are registered trademarks of Microsoft Corporation in the United States and/or other countries.